Alright, this is merely a little video to show you how much fun it is to have an ambient occlusion map, generated outside of sculptris (Like in LightWave3d), in Sculptris during painting and bumping. Since it works perfectly well on my old GFXboard at full resolution (1080 HD), it feels like I'm in the middle of a sci-fi fantasy while working on it.
It uses two materials. One is the shadows, so to say. The second material has the lighting material with an ambient occlusion image as texture map (alpha).

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