I was curious how Minotaur China Shop runs on the iPad. Without any engine changes, it runs passably well! Sluggish in parts, but nothing insurmountable.
This took about an hour, but most of that was actually fixing Unity 2.6 -> 3.0 issues. The time to drop in a touch input script and test on iPad was ~10 minutes.
This is just a tease--we don't have active plans to bring MCS to iPad anytime soon. Sorry, Minotaur fans!
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