Multi-session series on the creation of a high-detail sculpted model. We're modeling in the style of a "House Elf" from the Harry Potter movies, and will be modeling, sculpting, and texture painting, this time using Gimp instead of Photoshop.
In this second section, I model the ears, finishing out the base model, and move on to the sculpted detail. We also go on and add seams, unwrap the UV coordinates, and create the tangent normal map for a lower-resolution version of the model.
The final effect will be similar to this time-lapse video I did of the same subject:
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