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3. Grasshopper + Vray
1 month ago
1. Architecture: Realtime Physics for Space Planning
1 year ago
This is a preview of a parametric conceptual design tool for architectural practice that I have been developing at NBBJ. I wanted to develop a system that allows designers to quickly organize and understand complex architectural programmes in three dimensions.

It is an advancement of the traditional bubble diagram; it solves adjacency requirements automatically and suggests planimetric and sectional relationships. The resulting diagrams are not formal solutions; they are simply organizational diagrams with solved adjacencies and accurate required areas. The diagrams are raw materials, meant to be manipulated sculpturally, or even squeezed into a formal container.


Technical Information
The tool was created in the Grasshopper plug-in for Rhino. Custom components, written in VB.NET, read programme data directly from Excel into Grasshopper. The tool uses the Kangaroo engine for realtime spring dynamics simulation.
  • Andrew Heumann 1 year ago
    This is really awesome. I did a studio project last semester that involved generating program diagrams directly from an excel spreadsheet, but it was clunky and difficult to manipulate; your tool is brilliant at visualizing the relationships and the use of spring physics to solve adjacencies is really intuitive and clever. Excellent work!!!
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  • Marc Syp 1 year ago
    Andrew> Thanks for the comments. I'm happy to have found your blog as a result. I like your lines of inquiry, your posts read like a series of tantalizing provocations. Keep it up!
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  • Marc Syp 1 year ago
    To all KTH students.

    I'm just curious... I've noticed that this video is getting a lot of hits from a restricted access "Architectures of Disciplinarity" studio website at the KTH Stockholm. If you are in the studio and don't mind telling me a bit about how this video fits into the context of the studio, I would appreciate it. I found the PDF of all the KTH studios and it looks like a really interesting program.

    Thanks,
    Marc
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  • Stefan Boeykens 9 months ago
    Nice work. It is still a bit vague how you go from the spheres into room shapes, which seems to be quite important to get into something more realistic. Nice presentation (although I find the reverb on the voice in the video a bit over-the-top).
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  • Marc Syp 9 months ago
    Hi Stefan... thanks for the comment. The spheres are abstractions that represent the volume of space with the utmost simplicity for the purposes of adjacency solving with physical simulation. The algorithm then places a square with the required GBA at the centroid of each sphere as a way of defining the starting point of planning room layouts. Those squares can then be manipulated any way you want in plan (scaled, rotated, deformed), and the system gives you visual feedback on whether you are still meeting your target GBA. Hopefully that helps clarify?
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  • sivamkrish 2 months ago
    Excellent work Mark. I will be blogging about this on my blog on generative design.
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  • Uploaded Tue October 05, 2010
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