
Spiderwick Animation Reel
1 year ago
These are some of the more interesting shots I worked on for The Spiderwick Chronicles at Tippett Studio.
Shot Breakdown:
1 - Bird: Responsible for animation of the bird, string and leaves. This shot was a lot of fun, I watched a lot of bird reference and played with the motion blur by sliding the whole animation by quarder frames until I liked how it looked.
2 - Goblin Attack 1: Responsible for all goblin animation. Originally they were getting much more cut up. Oh well.
3 - Goblin Attack 2: Responsible for all goblin animation.
4 - House Siege: Shared shot with Jason Armstrong. I animated about half of the goblins and Redcap. This was a fun shot to work on, it's entirely keyframe animation, and we had to work closely back and forth with eachother to make sure characters weren't running through eachother or twinning or anything. We both spent about a month on it.
5 - Hoggy: Responsible for all animation. Sadly, in the original version he was supposed to eat a bird that he had been saving in his pocket, but then the dialog changed. That would have been fun.
Shot Breakdown:
1 - Bird: Responsible for animation of the bird, string and leaves. This shot was a lot of fun, I watched a lot of bird reference and played with the motion blur by sliding the whole animation by quarder frames until I liked how it looked.
2 - Goblin Attack 1: Responsible for all goblin animation. Originally they were getting much more cut up. Oh well.
3 - Goblin Attack 2: Responsible for all goblin animation.
4 - House Siege: Shared shot with Jason Armstrong. I animated about half of the goblins and Redcap. This was a fun shot to work on, it's entirely keyframe animation, and we had to work closely back and forth with eachother to make sure characters weren't running through eachother or twinning or anything. We both spent about a month on it.
5 - Hoggy: Responsible for all animation. Sadly, in the original version he was supposed to eat a bird that he had been saving in his pocket, but then the dialog changed. That would have been fun.
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