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This is tutorial number three in Blender 2.5 Tutorial Searies. The series is plannned to help artists from 3DS MAX and Cinema 4D convert to Blender. Other tutorials will be published there on my blog:

webinstitute.wordpress.com

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  • PapaSmurf 1 year ago
    very nice. a bit more editing perhaps, you know, might help make it a bit tighter, especially with the part where you made the piping
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  • First off: I really liked the tuorial and you are good at explaining, but here's some constructive criticque (to make it even better).
    You really need to check your (in/mic) volume level, it's way too high, I had to turn my volume down quite a bit. This also means that the audio quality suffers a lot (you get some clippings and "scorring").

    You also say "You know" many times, this isn't strange in any way, most people have a "safe word/phrase" taht they use when they feel a bit uncomfortable (as when doing a recording etc). It can be controlled with training, and if you can reduce your use of it, you'll get a better flow in your speech). (and "you know" is perhaps not the best phrase to use in tutorials, as "I don't know", I'm here to learn ;?D).

    As I said, it's a oood tutorial, but with some changes and a better flow it will be even better!
  • 3D Immortal 1 year ago
    Thanks a million Christopher! Those were really good comments, and I'm going to make sure to consider them in future tutorials.
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  • stan 1 year ago
    nice effort. but how about explaining people how to model the small pillows using sculpting? i mean anyone can round a cube.

    talking about switching from cinema 4d to blender: rounding a cube takes one click in c4d. converting and extruding it another two clicks.

    your lengthy explanation of rounding a cube and extruding a loop is hardly making anyone switch to blender.
  • 3D Immortal 1 year ago
    Thanks stan. Indeed Cinema 4D is one of the best and easiest 3D applications I've ever worked with. I'm not trying to convince anyone to switch to Blender, and I don't claim that this is the best way things are done in Blender. I'm just trying to offer some help that's all :)

    Thanks again.
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