first tests of a desintegration rig i m working on
a lot of things left to improve the workflow ( i think it needs some SOuP :) )
More pretty solid dynamic simulations/renders coming very soon
have to add some mor fx passes(fluids,more particles , maybe some fractureFx...)

Would like to find a workaround to not baking projected textures

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…