
OpenFrameworks - DisplacementMapping on Sphere with Webcam
1 year ago
This is a recent webcam experiment. I use a GLSL shader to deform the sphere with the webcam image in realtime. The Lighting is also done in the shader.
PS: Do you see me putting a finger in my nose? Nasty!
PS: Do you see me putting a finger in my nose? Nasty!
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Previous Week
- but got distracted by ehem vacation and general lazyness =)
anyways; good work dude!
Approved.
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If you're interested, it is possible to do this using normal maps, generated from the displacement image. I'm not sure how to apply this to a sphere shape though..
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