
OpenFrameworks - Flocking + HDR Bloom
1 year ago
This is my first test with flocking behaviour for an upcoming project. Its based on the pseudocode from:
vergenet.net/~conrad/boids/pseudocode.html
I also implemented (fake)HDR bloom and Lighting effects using GLSL shader. (fake because I could not get floating point textures to work for my FBOs, I will check out what the problem is)
This runs easily at 60FPS at HD resolution since I used vertex arrays and FBOs to enhance the performance.
EDIT:
For some reason vimeo distorted the ratio of height to width...weird.
vergenet.net/~conrad/boids/pseudocode.html
I also implemented (fake)HDR bloom and Lighting effects using GLSL shader. (fake because I could not get floating point textures to work for my FBOs, I will check out what the problem is)
This runs easily at 60FPS at HD resolution since I used vertex arrays and FBOs to enhance the performance.
EDIT:
For some reason vimeo distorted the ratio of height to width...weird.
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i used the same pseudocode for my ribbons.
and the shader effect looks interesting