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23. GLSL Webcam Ripples
9 months ago
17. OpenFrameworks - Flocking + HDR Bloom
1 year ago
12. Processing - Grow Study
2 years ago
9. the nerd side of life
2 years ago
This is my first test with flocking behaviour for an upcoming project. Its based on the pseudocode from:
vergenet.net/~conrad/boids/pseudocode.html

I also implemented (fake)HDR bloom and Lighting effects using GLSL shader. (fake because I could not get floating point textures to work for my FBOs, I will check out what the problem is)

This runs easily at 60FPS at HD resolution since I used vertex arrays and FBOs to enhance the performance.

EDIT:
For some reason vimeo distorted the ratio of height to width...weird.

Credits

26 Likes

  • Christopher Warnow 1 year ago
    really funky. maybe try to let two swarms interact. each swarm can have another color. or one has a texture, the other plain color. might result in nice details.
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  • lukasz plus 1 year ago
    yeh nice dude!
    i used the same pseudocode for my ribbons.
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  • mb09 1 year ago
    reli nice looking
    and the shader effect looks interesting
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  • graphicpulsar 1 year ago
    I can“t believe the amount of cool examples I c each day about cool coded animations!..this is great! :D
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  • basara 1 year ago
    the blooming is great!
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  • toneburst plus 1 year ago
    Lovely.
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  • .hemlok 1 year ago
    WOw i reaaaaaaally need to learn opengl to start messin with shaders and vbos =( that was very pleasing to watch
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  • Romney Project 7 months ago
    Awesome!
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