
Particle-Font cohesion optimized
1 year ago
This is what I wanted this [vimeo.com/1256308] video to look like originally. I went back and optimized the binding distribution process.
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Anyway, good job!
RCommand.setSegmentator(RCommand.UNIFORMLENGTH);
If you don't do this, they will be unevenly spaced. All I needed were those points. I then created invisible particles of a large mass at each one of those points. The colored particles are very light and are randomly scattered and assigned (but with an even distribution) to be attracted to these massive invisible particles. They are rendered with flight404's particle texture [ flight404.com/blog/?p=115 ] and OpenGL's additive blending settings [ processingblogs.org/2007/03/31/mini-tutorial-additive-blending/ ]. Once the simulation starts, they just naturally fall and oscillate into place. To learn more about particles, vectors, and attraction, I highly suggest reading this [ shiffman.net/teaching/nature/ ] by Daniel Shiffman. Don't stop learning.
much appreciated your explanation! thank you very much :) I am going to check it and try to implement something to play with it!
thanks again!