Tonight I got my Developers Cert for iPhone. First things first, I made a promise. Golan, here is Yellow Tail on iPhone! Give me another day and I'll have multi-touch spawning multiple wigglers at the same time.

Despite a semester of it, I still am not comfortable programming in Objective C. So this is also a demo of a rudimentary GLUT for iPhone, realistically just a massive hack though. I have a draw loop and 'touch' callback actions. And it's all in C++. I'm really missing the things I take for granted like 'max' and 'millis' and 'drawRect'. OpenGL-ES forces you to be a little trickier.

Credits

9 Likes

  • nuthinking 1 year ago
    Look very promising! ;)
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  • eggtea 1 year ago
    :D Make one for google Android. There releasing there first phone called the G1 on tmobile (also called the HTC Dream)

    It uses openGL for it's graphics, and the whole OS is based in java, on top of linux.

    I'm inlove with Android and decided to wait a bit longer for there first phone rather then going with the iphone.

    You can use the emulator for now to make the application, then I'll totally test it out on the device once I get it (in october which is the expected release date)... lol, seriously!
  • Lee Byron 1 year ago
    I've heard of Android - it looks pretty slick! I've heard a lot of complaints coming from the dev community about lack of information. An OS "iPhone" though... a very interesting idea.

    I'm curious as to how speedy running their OS in java is
  • eggtea 1 year ago
    They recently updated the SDK and released tons of info for the developers on there site. It'll be better when the phone is released, and then when the Android software is released (around dec, or jan) then I'm sure it will be ported to the Iphone, and other handsets from the community.
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  • Andrew Pouliot 1 year ago
    That's hilarious. I was working on one a few months ago, but I never finished it. Have you cleaned up the orig java code?
  • Lee Byron 1 year ago
    Still the good ol' fashioned mess it is. It was cleaned up a bit just out of necessity as I ported it, but most of the quirks were left as is!
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  • vanderlin plus 1 year ago
    that is awesome :)
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