Some simple rain and Wetness shaders. I was trying to get subtle splashes into the actual shader so I don't have to rely on a particlesystem to do it. The way it's setup now I can mask the Splashes/ripling with a texture, in case the shader is applied on a surface that is partially covered. However, most of this got lost in the compression. What is also lost is the running water on the walls which looked quite nice, and the rain is mostly gone. Thanks Vimeo!