Hồ - A Sonic Expedition to Viet nam 2009 (Ricardo Climent)
The video above shows some new implementations for Ho. Now the user can plot position on a second screen, which I am not sure whether it might assisst navigation or not (I prefer to be guided by ears) but it could be like a simple GPS to keep an eye on, from time to time. Sorry if there is no sound but it was meant not to be.
This is the famous scene in Hanoi bay islands and I have implemented mist (fog) on a new scene so, it might be useful.
Of course I could have done the Map in Blender with a simple top view but the idea was to plot it on max5, towards the implementation of 5.1 surround sound, according to position.
The Navigation System Through Sound is a new sonic-GPS orientation tool created to assist dynamic compositional musical methods on a live performance. It aims to help general audiences to understand and enjoy more the language of electroacoustic music and to provide them with an enhanced surround sonic experience, inspired by that achieved on the visual sensory system in planetariums and three-dimensional cinemas. It also aims to increase the awareness, for example, on areas of sound pollution, with potential for expansion beyond typical territories of acoustic ecology. The performer/composer, as ‘the captain of the ship,’ controls the interface of a 'sound- wheel’ inspired by maritime navigation, leading audiences to an aural journey with critical stops at specific locations with unique sonic interest. Ho is a full-of-fun, but also drama, sonic-cartographic expedition to Vietnam combining composed sounds with game engine technologies and the use of audiometadata. Acknowledgments: great thanks for the open source blender community (blender.org)
For more about Ho, please visit its research blog - wunderbarlaboratorium.blogspot.com/