Demo reel, illustrating my CG modeling skills.

All work is done in Maya with polygons/sub-divided surfaces.

I have created digital content for over nine years in film, commercials, and video games. I've had professional experience as a lead modeler, generalist, look development artist, and stereoscopic 3D film compositor. I hold a BFA in Computer Animation. I have proficiency in Maya, RenderMan, Shake, Photoshop, Premiere, AfterEffects, and Final Cut, across Linux, Windows & MacOSX platforms.

I am interested in all long term and short term work.

-Michael Berger, 2010

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