We’ll create a basic scene setup with some glasses using splines and basic modifiers as lathe and cap holes, then we’ll prepare some shaders using Arch&Design MR shaders, and we’ll use MR Area Omni light sources to set a good preliminary lighting stage using HDR environment map too. In this 1st part we’ll add a basic water inside a glass at the end to have the possibility to change it in milk using scattering features in Part 2 when we’ll obtain final rendering fixing lighting and shading too.