Robotroannah is a clone of the Robotron 2048 computer game. It uses functional reactive programming (FRP) with Haskell/Yampa and the hsSDL subsystem. FRP allows the functionality of a game to be connected in an incredible flexible and reusable way, resulting in about 250 lines of game specific code.

FRP: Yampa
Sprites: Ball Bullet Gun, Mercanaries, sprite lib
Music: Bo Mellberg, J.K. - Dawn Beyond Ub-11

Me: Game developer. My work was the whole functionality of the game. The media is GPL, except for the girl sprite, the enemy sprite and the music.

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