The first part of this tutorial shows how to setup a simple visual studio 2008 project using ORX, an open source portable game engine.
After the project setup, we write a couple of C code line to create a viewport and an object.
Finally, we build the release & debug versions. We won't change it again during the whole tutorial: no more compiling!
All the changes will be made through config files. This shows how a data-driven development can be done using ORX.
In the next part, we'll add config information for our viewport and object. If no information is provided, they won't be created by the engine.
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For more info, please see orx-project.org
Tutorial files (including executable) can be found here: orx-project.org/orx/orx-test-video.zip