This part shows how to write the config info so as to have our viewport (+camera) and object created.
When everything's ready we see that our object is displayed on screen.
By default our object will have a position of (0, 0, 0). To display it, we simply need to put our camera in front of it.
That's why we specify (0, 0, -1) as the camera position: the -1 in Z is used so that the object will be in the camera's frustum (which far plane is 1 unit further, on Z axis).
In the next tutorial we'll play a bit with some basic object properties.
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For more info, please see orx-project.org
Tutorial files (including executable) can be found here: orx-project.org/orx/orx-test-video.zip