This third part shows how to change some basic properties of our object.
As orx is data-driven, we don't need to change the code to add new properties like speed or angular velocity.
This tutorial only show how to add/modify basic properties, but in the same way we can add to an object:
- collision and rigid body physics
- animations (including chaining graph)
- sound or music
- visual FX (see next part)
- spawner (also in a later part)
- automated differential scrolling
- blending mode (alpha, add, multiply)
- etc...
In the next part, we'll show how to add visual FXs to an object, based on simple curve combinations.
---
For more info, please see orx-project.org
Tutorial files (including executable) can be found here: orx-project.org/orx/orx-test-video.zip