The sixth part of this tutorial is only an extension on spawner control, seen in the previous part.
It shows how to control the spawner total object limit.
In the same way, we can also monitor alive/active object, but as we don't delete any objects in this tutorial, this can't be shown here.
The next part will show how to get a bit more into config file management, config properties override and debugging info.
---
For more info, please see orx-project.org
Tutorial files (including executable) can be found here: orx-project.org/orx/orx-test-video.zip