
Working underwater
1 year ago
This is Patrik still working on our next installation.
The sketch is running in realtime on a mac book pro, so far.
It's using the kinect sensor in openframeworks and passes the particles into a depth of field shader.
The sketch is running in realtime on a mac book pro, so far.
It's using the kinect sensor in openframeworks and passes the particles into a depth of field shader.
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Hotpixel
1 year ago love it! -
Artificialduck Studios
1 year ago hey thank u!
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