
ofxKinect/Box2D/Hand tracking
1 year ago
Experiment/mashup of some openframeworks projects
Top video is broken up into squares based on depth. Contours and blobs are simplified into Box2d lines and deflect boxes. Finger tracking adds attraction points for the boxes to move to.
source:
github.com/jvcleave/ofxKinect_Box2D
hand tracking
tinyurl.com/ofhandtracking
ofxBox2d
code.google.com/p/vanderlin/
ofxKinect
github.com/ofTheo/ofxKinect
Top video is broken up into squares based on depth. Contours and blobs are simplified into Box2d lines and deflect boxes. Finger tracking adds attraction points for the boxes to move to.
source:
github.com/jvcleave/ofxKinect_Box2D
hand tracking
tinyurl.com/ofhandtracking
ofxBox2d
code.google.com/p/vanderlin/
ofxKinect
github.com/ofTheo/ofxKinect
MOV
00:01:42
1 Related collection
| Date | Plays | Likes | Comments |
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i'd love to see a version with multiple Box2D worlds running independently from each other, each one inhabiting a different depth plane... so some could hit your chair but not you, or vice versa.