First of two parts where Ollie Saunders talks about how he implemented the classic 2D game Snake in Haskell. This talk was presented at the Ed Lambda functional programming meetup in Edinburgh.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?
TM + © 2014 Vimeo, LLC. All rights reserved.
Made with k in NYC.
Your content preferences apply to any Vimeo videos you view. Learn more about content preferences in our FAQ.