I am fiddling with learning how to model in 3D using the free open-source tool Blender from the blender.org site.

I was searching for inspiration and saw a bug on TV. I then did basic mirror modeling, used a subserf modifier and smoothing along with tweaked toon shading on the material and rendered the video with an edge to enhance the cell-shaded effect.

Pretty good for less than a week in the tool!

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