
Aerostatic - with vade + outpt on visuals
1 year ago
Performance at Eyewash last Friday Sept 12.
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Glad you like!
I like the part with the trees best for emotive impact 7:30 to 8:30 in particular, and some of the stuttery repeditive stuff near the end 9:20 to 10:40, I think that part is the most successful in terms of audio relationship. I think if I could see any room for improvement it would be mapping more audio responsive parameters, like in the beginning, you have some great light streaks that would rock even harder if they were really tightly syncd with those rolling snares. Are you using any Opengl geometry?
Keep up the great work man!
I dont really use Jitter anymore, because my focus lies elsewhere. I kind of cant stand Max 5, but its hard for me to articulate why. I want to build things however that Max may not be the best tool to build them in, so im using/learning Cocoa, leveraging QC and learning more OpenGL.
As far as the performance, I dunno, audio coupling kind of grates on my nerves for some reason. I dont think everything needs to be super audio reactive, as I try to really perform to the music. Those parts certainly are my favorite however, they work the best indeed. Im not using any geometry or 3D effects at all in that piece, its all straight compositing and custom imaging effects. Its not too crazy, just blurs, compositing, and some of the glitchy stuff I like :)
Thanks!
Yeah, I understand what your saying on max front. Its sad though cause you were one of the only people I saw out there doing something really cool that pushed the community forward. We still have Benson though, man have you seen the stuff he is doing? jeez!! Its nuts cause I happened to be experimenting with something very similar upon going to his vimeo page, and was blown away by what he did with it. Using optical flow algorithms to create these fluid effect shaders. Really top stuff, you should check it out. I have it in my favorites and my channel on here. Also if you haven't gotten to yet, Come by my page and check out some of the things Ive been doing. I posted a pretty cool jitter/msp audio/visual test the other day. Thats where Im headed with my work, I want to create really nice tightly syncd A/V instruments for when maxforLive comes out, so that poeple can do fully syncd live AV sets on one computer! woot shaders!
Good luck, keep up the great work whatever software your using!