This is the final rendition of my master's project. The player acts as the wind component, influencing the scene by blowing wind in the direction of its movement.

The visualizer uses a graphics engine that I developed from scratch using C++ and Directx10.

illogictree.com/blog/masters-thesis/

White paper: illogictree.com/upload/site/LeeRealtimeGrassThesis.pdf

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