
Art of defence, an Augmented Reality Handheld Game Idea
1 year ago
This one looked interesting. (Apologies for the poor quality and abrupt end.)
Physical tiles allow you to define and interact with a play area. Placing a tile expands your play area to cover that tile. Drawing various pieces of information on the tiles enables you define the tile's purpose and characteristics.
I like the idea of using the tiles to act as windows into a larger virtual play space. The ability to modify cards, e.g. drawing in the firing direction for a cannon, was neat.
Drawing on the tiles is supposed to enable you to carry around a small number of cards to play the game. Of course an alternative solution would be to enable the player to soft-assign roles and characteristics to the tile via the AR interface.
Framerate was acceptable (on a Nokia N95 using Studierstube tracking library.
Duy Nguyen Ta Huynh, Karthik Raveebdran, Xu Yan, Blair MacIntyre (Georgia Institute of Technology), ISMAR 08.
Physical tiles allow you to define and interact with a play area. Placing a tile expands your play area to cover that tile. Drawing various pieces of information on the tiles enables you define the tile's purpose and characteristics.
I like the idea of using the tiles to act as windows into a larger virtual play space. The ability to modify cards, e.g. drawing in the firing direction for a cannon, was neat.
Drawing on the tiles is supposed to enable you to carry around a small number of cards to play the game. Of course an alternative solution would be to enable the player to soft-assign roles and characteristics to the tile via the AR interface.
Framerate was acceptable (on a Nokia N95 using Studierstube tracking library.
Duy Nguyen Ta Huynh, Karthik Raveebdran, Xu Yan, Blair MacIntyre (Georgia Institute of Technology), ISMAR 08.
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