In this new tutorial for 3ds max 2010, we'll take a look at a new feature in FumeFX 2.0. We'll see how to use Wavelet Turbulence simulation to add a lot of details on smoke and fire. We'll see how it works and it can be better than previous features to understand why it is better and faster.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…