
Tracking Collisions
1 year ago
Made with Processing. No audio.
Continued exploration with the JBox2D library. Got a retro Robotech space battle look going here. Just trying to understand a bit more about object collisions. Doesn't seem there is an easy way to just say isObjectColliding. I think you have to create a ContactListener and then use that to check all the contact points that are active and then use that data to refer back to the Body that the Contact point is a part of. Or something like that.
Continued exploration with the JBox2D library. Got a retro Robotech space battle look going here. Just trying to understand a bit more about object collisions. Doesn't seem there is an easy way to just say isObjectColliding. I think you have to create a ContactListener and then use that to check all the contact points that are active and then use that data to refer back to the Body that the Contact point is a part of. Or something like that.
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