
Blender Tutorial - Destroying Mesh With External Particles
1 year ago
This setup has emitter particles in plane object and reactor particles in Suzanne object. Suzanne gets destroyed by plane object's particles by using the reactor particles with explode modifier.
HD version is available.
This version has a small update. In previous version of this video I mentioned that there was "somekind of a baking bug" in the bake system although actually that was not the case. Thanks for clearing that up Jahka, and sorry about that. :D
HD version is available.
This version has a small update. In previous version of this video I mentioned that there was "somekind of a baking bug" in the bake system although actually that was not the case. Thanks for clearing that up Jahka, and sorry about that. :D
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Thanks
Thanks very much.
You should definetly add a HD version.
-when i change the visualitzation (Point -> Object), (and the name of the object) The particles starts in another random point of the grid. Any idea about what happened?
PD: Sorry again for my bad english :p
a hello from Brazil...
bye
1. Let it bake all the way or you might get particles instead of shrapnel
2. If you have force-fields in your scene, those will attract or repel your shrapnel just like it would any other particle
3. It doesn't seem to work with boids particles, so stick to ol' Ike (Newtonian)
4. Use "Split Edges" on the explode modifier for that torn apart look (strong force)
5. It looks so cool you will want to explode everything you ever made!!!