
Blender Tutorial - Destroying Mesh With External Particles
3 years ago
NOTE: It seems that this setup might have problems in 2.49b. If you feel like your setup does not work like it should, try it with a Blender version of 2.46 or 2.47, thanks.
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This setup has emitter particles in plane object and reactor particles in Suzanne object. Suzanne gets destroyed by plane object's particles by using the reactor particles with explode modifier.
HD version is available.
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This setup has emitter particles in plane object and reactor particles in Suzanne object. Suzanne gets destroyed by plane object's particles by using the reactor particles with explode modifier.
HD version is available.
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00:11:58
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Thanks
Thanks very much.
You should definetly add a HD version.
-when i change the visualitzation (Point -> Object), (and the name of the object) The particles starts in another random point of the grid. Any idea about what happened?
PD: Sorry again for my bad english :p
a hello from Brazil...
bye
1. Let it bake all the way or you might get particles instead of shrapnel
2. If you have force-fields in your scene, those will attract or repel your shrapnel just like it would any other particle
3. It doesn't seem to work with boids particles, so stick to ol' Ike (Newtonian)
4. Use "Split Edges" on the explode modifier for that torn apart look (strong force)
5. It looks so cool you will want to explode everything you ever made!!!
dont know why but the money never destroy by particles.
could you share the file?
decent.fi/hhoffren/reactor.blend
will study it :D
thankyou again.