
BoxHead - Relief mapped Character
1 year ago
One of the tests on my project to explore the extent to which advanced bump mapping (in this case Relief mapping) can be used in Modern games.
This head of this character contains no additional modelled detail in the surfaces of the box, where each face is displayed. Each surface is simply a quad consisting of two triangles.
See the wireframe video.
This head of this character contains no additional modelled detail in the surfaces of the box, where each face is displayed. Each surface is simply a quad consisting of two triangles.
See the wireframe video.
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