A quick tutorial looking at how to combine hand animation of points, the voronoi fracture sop and DOPs simulation to get greater control over the behaviour of your fractured object. This builds on the ideas in the DOPs / Keyframes series.
The scene file is available from sites.google.com/site/pqhoudinitutorial/
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?