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33. emFluid4 v.4.0 (alpha) - "Fire & Smoke Walk With Me"
1 year ago
54 seconds of test-renderings using the alpha version of emFluid4, the successor of emFluid3.

All simulations and renderings were made on a single workstation with an Intel i7 processor using Softimage 2011 SAP, Mental Ray and the factory particle volume shader.
The compositing was done with the Fx Tree, the music with Reason 4.0.

The amount of particles varies from 500K to 10M, the render times from 1-6 minutes per frame (one point light + shadows + Final Gathering). Aside from a little post (color correction and some glow) the renderings are "as is".

emFluid4 will be available soon (if everything goes as planned the release date will be mid-January 2011).

Take care !
Eric

mootzoid.com

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  • Exocortex plus 1 year ago
    Very nice work Eric.
  • Eric Mootz plus 1 year ago
    Thank you !
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  • match 1 year ago
    WOW....amazing
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  • farhaad_yousefi 1 year ago
    \m/ ooo yeaa.!! this is awesoooome.!!! Eric.! you're the best.!! (with thiago and Helge. :D )
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  • Debadas Mohanty 1 year ago
    Lovly
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  • Mo Chan 1 year ago
    Can't wait for this upgrade! My lovely plugin!
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  • Andy Nicholas plus 1 year ago
    Great work!

    Music as well eh? Is there anything you can't do?
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  • Joseph Saltzman 1 year ago
    Sweet!
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  • Steven Caron 1 year ago
    so glad to see you continue to develop this, but its not obvious what the new features or improvements are.
  • Eric Mootz plus 1 year ago
    Hi Steven,

    You're right, the new stuff might not be obvious from the video. I actually made the video only to test if the new version is fit for production (stability, workflow, performance, etc.).

    Here a brief list of the new stuff:

    -> Multiple Fluid Boxes.
    -> Automatic Fluid Box (= zero fluid boxes).
    -> Fluid boxes can now be translated/rotated/scaled during simulation.
    -> New "native" emFluid4 particle types (Waste, Flame, Smoke).
    -> New shader compound for native emFluid4 particles.
    -> Improved Workflow, better compounds and structure.
    -> Improved Combustion, new data types (gas, waste).
    -> New particle generation from actual grid content.
    -> New compounds for data emitters, particle emission/behavior/colorization.
    -> Improved Multithreading and Performance.
    -> New ways to create the fluid velocity: a) the "old school" way by emitting velocity directly b) indirect velocity generation from buoyancy and/or expansion (good for fire and explosions) from heat and density c) a+b together, of course.
    -> The cell size now can be modified during the simulation (=> start with a coarse resolution and then switch to a more detailed resolution when things start to get "more interesting").
    -> Automatic generation of emFluid4 setups based on the actual selection (e.g.: select the 12 objects in your scene that shall burn, click on "create emFluid4 setup X" and you automatically get a fluid setup with all objects emitting emFluid4 data and each object with its own fluid box).
    -> emFluid4 can be installed allong with emFluid2 and emFluid3, so that one can even use all three versions at the same time if he wishes.

    I'll make some tutorial videos very soon to show the new stuff :)

    Cheers,
    Eric
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  • Victorcg 8 months ago
    Where are the collision compounds?
  • Eric Mootz plus 8 months ago
    If you mean the obstacle stuff:

    Go into the "Solver" compound. There you will find the "Solver advanced" compound which has input ports for the obstacle stuff.
  • will preston 5 months ago
    I'm working on an emfluid 4 version of your photonic explosion scene, everything is working fine except when I plug a collider mesh (of any kind) into the "in geometry" of the emfluid4 solver advanced node the particles are still going straight through. The 4 variables under "obstacles" don't help it either.
    do you know what i might be doing wrong?
  • Eric Mootz plus 5 months ago
    you probably are using the automatic fluid box mode. In order to have working obstacles you must use "Manual, all Boxes" or "Manual, only alpha Box".
    Please also check out the online doc:
    mootzoid.com/wb/pages/documentation/emfluid4.php
    Search for the keyword "obstacle" and you will find some hints and information concerning obstacles and the obstacle parameters.
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  • Victorcg 8 months ago
    OK, Thank You.
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