
XSI Ocean using ICE deformation
1 year ago
My first attempt at making ocean-like thingy using ICE.
Messing around with two or three turbulize nodes, mixing them, pushing the grid's points toward Y direction and that's it.
Messing around with two or three turbulize nodes, mixing them, pushing the grid's points toward Y direction and that's it.
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Previous Week
What's your approach for the foaming waves pass?
I used Enhance:XSI's procedual texture for foraming waves. Basically "WormVein" shader deformed by "EXSI_Turbflow" node did the trick.
Here's the RenderTree.
junkithejunkie.cocolog-nifty.com/Image1/EXSI_FormingWaves.jpg
The one I used:
shaders.co.uk/enhance_xsi/nodal_index/Organic/slides/WormVein.htm
EXSI:
shaders.co.uk/enhance_xsi/
EXSI is definitely worth buying.
but space like this
are also place to give something
'share'
not only exibition
explaing some thing of this woork