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5. You Should by Haujobb
9 months ago
4. Outside
1 year ago
3. Passing
3 years ago
2. The Seeker
3 years ago
1. Invoke by Still
3 years ago
Realtime animation by Still with open-gl.

Done demo competition at Function 2008 / Budapest where it placed 1st. It's using vertex texture lookups, so it does not run on older ATI-cards. On nvidia 8800 or later, however, it runs with 60fps in full HD.

Credits:
- Stefan Mader (mad): music
- Daniel Szymansky (cynic): programming
- Andreas Rose (pirx): programming
- Thomas Mann (pixtur): design

More information:
- Download and discussion: pouet.net/prod.php?which=51763
- Made with Tooll: pixtur.org/project/show/8
- More by Still: still-scene.org

Credits

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  • eddie the wheel 3 years ago
    ((( hypercool)))
  • pixtur 3 years ago
    thanks
  •  
  • psonice 3 years ago
    A really great demo. I love how at times there are two separate scenes - the particle scene, and the road scene, and the particle scene seems much bigger and more real. It feels like the particle world is real, and the city is just passing though.

    Saw you're porting your toolset to osx too - any chance of a mac port of this? :D
  •  
  • Miguel Monteagudo 3 years ago
    AMAZING! great texture work, i like so much the elasticity of the concrete. The animation of all shots are great.
    really deserves 1st.
  •  
  • tom 3 years ago
    wow, pretty cool
  •  
  • subsquare 2 years ago
    Great, great demo!
  •  
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  • Uploaded Thu October 02, 2008
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