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test render for an upcoming realtime generative video project

64 Likes

  • ohhh i love it ...
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  • Konx-om-Pax 1 year ago
    really nice.
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  • Rick Silva 1 year ago
    beautiful
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  • pitch-visualive 1 year ago
    lovely !!!!
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  • Leander Herzog plus 1 year ago
    ah, that's those fluid analog-shots right ?
    awesome work.
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  • mattjakob 1 year ago
    hey could you say more about the technique?
    Is that metaballs? What kind of texture is that?
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  • FIELD plus 1 year ago
    thanks everyone for your comments!
    its basically a particle system with two flocks following different behaviours.
    the visual style is archieved by rendering each flock of particles using simple radial gradient textures and gl blending. i then apply several shaders like: thresholding, normal calculation, per pixel lighting and displacement mapping – using some photos of real analog liquids i took earlier this year as lenny noticed :)
    so its not exactly metaballs as in the book, but looks pretty similar and is way faster than calculating the force fields for each pixel..
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  • Leech 1 year ago
    Impressive..
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  • vade 1 year ago
    fucking lovely. Really nice.
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  • Motioncult 1 year ago
    Interstellar ! Very beautiful - The stills are amazing too ...
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  • FIELD plus 1 year ago
    cheers! that gives me some motivation to *ehem* finish the actual video... ;-)
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  • mustafa colpan 1 year ago
    it reminds me paper marbling. i always wanted to do something interactive written in java or something similar. it looks great!

    i tried to do something in maya fluids several months ago but this is more like metaballs and sure better than the one i experienced : )
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  • Ijan 1 year ago
    what kind of soft u used when u done that thing.. .
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  • FIELD plus 1 year ago
    its a custom animation app written on top of scala/p5 and glsl shaders
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  • W31RdCoR3 plus 10 months ago
    wow, this is sooo nice!
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  • jos_tee plus 9 months ago
    amazing,
    what techniques or type of paint did you use to create the paint images??
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  • Axiom Crux plus 8 months ago
    I love this video! I am making some similar work now inspired by this and andrew bensons shader work. Id love to check out the any of the shaders your using if your willing to provide(especially curious about the metaball-ish one), or any references you used. Im learning glsl right now. Heres my first test:
    vimeo.com/3925277
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  • Pietro Desopo 7 months ago
    cool shader!
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