The explosive growth of cultural content on the web including social media and the digitization work by museums, libraries, and companies make possible a fundamentally new paradigm for the study of culture and media. We can use computer-based techniques for data analysis and interactive visualization already employed in sciences to analyze patterns and trends in massive cultural data sets. We call this paradigm Cultural Analytics.
We will show examples of our visualizations of patterns in art, film, animation, video games, magazines, literature and comics created in our lab (softwarestudies,com) situated at University of California, San Diego (UCSD) and California Institute of Telecommunication and Information (Calit2). We will also discuss in detail our work on the analysis and visualization of our 1 million Manga pages which used the supercomputers at (NERSC; funded by NEH Humanities High Performance Computing program) and 215 megapixel HIPerSpace display developed at Calit2.
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