Video comprised of several ITP classmates trying out the physical balacing beam setup in relation to the gameplay, with myself in the background controlling the game, attempting to follow and mimic the movement of those on the beam, and testing their reactions. Simulation video for Frosty Goes to Hell, ITP, NYU, 2008.
3D physics game/simulation of snowman crossing balance beam over volcanic crater mapped to player's relative position and movement on physical balancing beam setup, using Maya to design and model characters and environment, Virtools to program and set up events, behaviors and physics environment, storyboarding and animatics for background story, and Nintendo Wiimote for augmentation of controls and sense of imbalance. Oral technological presentation was given in front of Interactive Telecommunications Program students, faculty, guests, and live online viewers.
Music is "Mr. Crowley" by Cradle of Filth.