
Surface detail
1 year ago
A myriad of details in an evolving fractal landscape.
I'm currently working on a WebGL 3D fractal renderer that will let you explore structures like this in real time... stay tuned!
Update: The soundtrack is an original piece I made for the video. I've put it up on soundcloud: soundcloud.com/subblue/surface-detail
I'm currently working on a WebGL 3D fractal renderer that will let you explore structures like this in real time... stay tuned!
Update: The soundtrack is an original piece I made for the video. I've put it up on soundcloud: soundcloud.com/subblue/surface-detail
Showing 100 of 163 comments.
Want to see the rest?
This conversation is missing your voice. Take five seconds to join Vimeo or log in.
MP4
00:03:10
113 Related collections
- Categories / Animation & Motion Graphics
- Categories / Art
- EXPM - CHANNEL
- Motion Design
- Vimeo Staff Picks
- Generator.x /OPEN
| Date | Plays | Likes | Comments |
|---|---|---|---|
| Totals | 379K | 3,714 | 166 |
| Feb 23rd | 98 | 2 | 0 |
| Feb 22nd | 156 | 3 | 0 |
| Feb 21st | 392 | 2 | 0 |
| Feb 20th | 454 | 4 | 0 |
| Feb 19th | 322 | 3 | 0 |
| Feb 18th | 310 | 11 | 0 |
| Feb 17th | 309 | 5 | 0 |
Check out these lessons to learn more about how you can make videos like this one!
-
Vimeo: About / Blog / Developers / Jobs /
Community Guidelines /
Help Center / Video School / Music Store / Site Map
/ Vimeo
or
-
Legal: TM + ©2012 Vimeo, LLC. All rights reserved. / Terms of Service / Privacy Statement / Copyright




Prev week
By the way, what 3d application did you use for modelling and rendering?
If you rendered the whole thing in a blancmange pink it would complete the allusion
I'm planning that the WebGL version I'm working on will let you fly round/through the structures in real-time :)
mathematics is my new religion
Im working on some WebGL stuff to. Looking forward to see your work
Just shared on TISCO:
facebook.com/pages/THIS-IS-SO-CONTEMPORARY/89359248691
DP
How long did it take to render? I'd love to see a version that's half as slow. ;)
Really amazing. I just wonder, what was the render time of this animation. Is there used displacement or normal mapping?
everythingvisual.net/?p=3058
This reminds me of the original Andromeda Strain movie.
while watching i thought "man, if they ever make a new Andromeda strain they should totally use a fractal like this!"
someday when Holo-decks are real this will be an addicting program to run....
added it to designcollector.tv
Thanks for posting.
The 'thing' is one million different things, moving from one to another so smoothly... Amazing.
as a fractal fan who read Chaos when it came out & some Mandelbrot as well and wrote code to do graphics from several sets in the 80's: GREAT JOB!!!
Strange and mystic.
We were talking about the Tron sequel, and what it could have been in the hands of a more visionary art director. I imagine the character of "Bit" would return looking something like this. :-)
There are a few moments where the surface seems to abruptly change to a slightly different shade of grey, in a single instant. What's going on there, do you think? Is it a kind of "phase change" at some infinitely tiny micro-structural level?
Is the fractal time dependant? Are you moving a static, thick fractal through a surface? Is the surface zooming in on itself?
The physics teacher here forwarded the vimeo link.
Jim