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Game animation asset, sitting on hour 2 and a half of production.
Its been a trip getting used to Maya again, give me a little more i could probably crank the same thing out in a fraction of the time. The animation technique used is, fairly therapeutic actually, but i wont divulge details.

It more than loops, at the end before heading back into another look, is one of those famous "wait for the idle animation long enough to see an impatient animation play"
Unfortunately this isn't anything fun like sitting down and playing cads or anything, this is simply him working his shoulders loose again.
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EDIT:
Oh also i guess i should explain, hes meant to be holding an SMG, which is why his hands are so stiff

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