Mind Drops: 2010 (full version, Low res)
Audiovisual Installation (composite of three separate audiovisual pieces).

The video installation, entitled Mind Drops, consists of three dynamic audiovisual projections that surround the viewer and invites them for an immersive experience. These motion images and generative sounds attempt to represent the activity of a person through a new perspective by audio-visualising their mental activity.
The videos are based on data gathered from brain activity of the artist through EEG sensors whilst enacting sleeping, feeding and meditating. Whereas these actions activate a broad variety of mental qualities, Mind Drops attempt to display them with a minimalistic aesthetic in order to produce accessibility with a great importance to subtle transformations over time. The visitors are invited to observe and live through these ‘rituals’ through inwardness.

The following data collections were used for the audiovisual projections:

The data for Feeding (left) was recorded whilst the artists was eating. Eating is perceived as a necessary act to replenish the body and creates the body’s physical existence within the world.
The data for Sleeping (centre) was recorded whilst the artist began to fall asleep. The sleeping state allows the brain to recuperate and continue to function normally, whilst sleeping a dream state is also entered where a new reality is created for the dreamer that may challenge the dreamer’s perception of reality.
The data for Meditation (right) was recorded during a half hour meditation. Meditation could be considered to be an act of replenishing the mind or spirit and during this meditation the artist focused on the thought of reality and existence.

The settled aesthetic and the slow changes of the work anticipate another dimension to our reality that might, that exist beyond the scale of human observation, but might be made accessible through such aesthetic experiences and experiments.

This work is part of the The Static Organ project that investigates advanced scientific methods in order to confront viewers and participants with aesthetic experiences that quest embodied human perception, exploration and interaction with the environment that surrounds them.

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