Taking one project I've been working on (Grip Wrench, my animated series for MTV Qoob) and then mashing it up with another project I've been working on (LittleBigPlanet, the PlayStation 3 creation-based game I've been designing with Media Molecule and Sony) I'm setting out making a themed environment/level/story that uses the characters from the animated show but then rebuilt within the game.
In this first section, I'm concentrating on transferring some of the character designs from 2D animations into 3D craft-constructions built with the in-game tools. And making things animate in a physical way with motors and pistons.
And most importantly, making things explode :)