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  • Bryan Teoh plus 3 years ago
    nice work! At first I thought this was performed in real time and I almost lost it.
  • eduardo omine 3 years ago
    Thanks! With a slightly lower number of particles this runs in realtime. But rendering (saving PNG frames) takes a long time.
  • Bryan Teoh plus 3 years ago
    wow...yet another reason to learn processing. it seems like its much faster than jitter
  • eduardo omine 3 years ago
    Realtime performance depends a lot on the calculations you're doing with the particles. In this project almost everything is tied to the Traer physics engine, but there aren't many forces going on. It also runs fast because it's rendered with OpenGL.
  • Bryan Teoh plus 3 years ago
    did you generate the jellyfish geometry in processing or did you model it in maya or something and import it?
  • eduardo omine 3 years ago
    No models, everything is generated with code... the squids' tentacles are made of a series of particles connected through springs using the traer physics engine.
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  • Rafael Kfouri 3 years ago
    Também achei que a "água-viva" era modelada. Ficou muito bom, criou um clima fodasso... Tava vendo aqui do lado os frames também... impressionante. Parabéns
  • eduardo omine 3 years ago
    Valeu!
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  • lukasz plus 3 years ago
    amazing! its like looking into a ethereal ecosystem...
    also love the camera work.
  • eduardo omine 3 years ago
    The camera was controlled with mouse and keyboard (like in a first-person-shooting game) -- it was great working with the OCD library.
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  • eduardo camargo 3 years ago
    good stuff, omine
    hope to see more of this coming soon
    cheers :-)
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  • Dmtr.org 3 years ago
    qui beleza! muito legal
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  • .hemlok 3 years ago
    Really really really awesome work!!!! =) loved the "squids" don't have the slightest idea how you did the whole piece!
  • eduardo omine 3 years ago
    Gracias! I wrote a blog post about this video, there's some info and related links there: blog.omine.net/2008/10/08/i-am-david-sparkle-jaded-afghan/
  • .hemlok 3 years ago
    Wow thanks!!! My biggest doubt was how you did the nonrealtime thing and make it audio reactive!!! so awesome!!! Never would have thought of it =) but I don´t know what kind of info would you export to the text file.... but thanks you gave me a place to start in audio analysis =)
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  • Romney Project 3 years ago
    Fantastic work!!
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  • godino 3 years ago
    Great video,very good work!
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  • yagama 3 years ago
    great!
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  • Daniel Falcão 3 years ago
    Muito bom.... qual é o nome da música??
  • eduardo omine 3 years ago
    O nome da música é Jaded Afghan, da banda I Am David Sparkle. No meu blog tem mais detalhes: blog.omine.net/2008/10/08/i-am-david-sparkle-jaded-afghan/
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  • Rene Schulte 2 years ago
    Epic!
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  • brandon tay plus 2 years ago
    your beat detection algorithim does amazing things for ESS, any chance that you share code?
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  • Tomas Hache 2 years ago
    Awesome end beautyful!
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  • Aleksandar Rodic 2 years ago
    Awesome work!
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