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54. Back to Basics - Bullet Physics Engine Dominoes Part 1
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My first shot at using Blender's bullet physics engine. Also, based on some new techniques I recently learned, I added some reflections to the floor. I will do a more complex one within the next few weeks. I have a bit of tweaking to do to get it to work perfectly, but it's pretty neat. The physics engine calculates the movements and collisions so I don't have to worry about animating each and every domino by hand.

Credits

  • djotaku
    producer, director, animator, etc

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