A framework to create fur with ICE on polygon meshes
-The systeme is based on two clouds, one for the guide, and one to be rendered
-I'm also using a custom "reference frame" faster than the
-The combing is done with a vector field driven by curves
-Almost all parameters can be modulated by weight maps.
-The yellow lines are collision feedback
-And the dynamic is spring based
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?