This is the result of my first attempt at Japanese Anime-like non-photorealistic (NPR) rendering with the new Freestyle renderer in Blender.

Credits

14 Likes

  • blendman 1 year ago
    It's very interesting. What is the the freestyle .Py that you are used in this rendering ?
  •  
  • T.K. 1 year ago
    Thanks blendman for the comment. I used a simple custom style module to get the colored drawing. I posted the style module in the BA Freestyle thread, see the following message: blenderartists.org/forum/showpost.php?p=1246408&postcount=228
  • blendman 1 year ago
    Thank you very much for the answer ;). I will read the BA thread.
  •  
  • nyodude 10 months ago
    I have no idea as to what your workload is like, but if it isn't too much trouble, could you please create a tutorial on how to model anime style characters in Blender, or at the very least, could you give a couple of tips on where to begin.
    I've been trying to model 3D versions of my own anime style characters for a while now, but I just can't seem to get the proportions right (even with mirrors, which always leaves a large crease down the middle of my model).

    Any help is once again greatly appreciated ^_^
  •  
  • T.K. 10 months ago
    Giving desired shapes to a human model always raises a big issue, especially when one is new to Blender and 3D modeling. I would recommend to start with creating a human model with a very low polygon count (say, 3000 polygons) and without using the subsurf modifier.

    You may want a detailed step-by-step tutorial on how to create a low-poly human model, but I don't know good online tutorials on this topic. There are several books (in Japanese) dealing with 3D human modeling though, and my recommendation is Makoto Higuchi's book "3DCG Polygon Modeling".
    amazon.co.jp/dp/4881664646/
    This book covers low-poly 3D modeling and UV texturing. I created a copy of the example human model (shown on the cover) by thoroughly following the instructions. Although the book's target software is LW3D, the instructions are plain and they can be easily followed using Blender. The book gave me a really nice lesson and I learned a lot about 3D human modeling. The polygon count of the copied model was about 3000.

    The subsurf modifier is an essential tool to get smooth surfaces and edges, and 3D human modeling with the subsurf modifier raises a number of challenging issues in addition to those encountered in low-poly modeling. A recommended resource here is a tutorial (for Silo 3D) by Tony Jung.
    silo3d.com/Tutorials/User_Tutorials/tony_jung/HTML_files/
    The instructions are sparse and the use of N-gons makes it a bit difficult to follow the instructions, but I also learned a lot by copying the example model using Blender. I went through the tutorial up to Part 6. My copied model had about 7000 polygons (counted without the subsurf modifier).

    FYI, the model of this video has about 10000 polygons (w/o the subsurf modifier). For rendering, the subsurf modifier (level 1) was applied; the polygon count amounted to about 29000.

    I hope this helps.
  • nyodude 10 months ago
    Oh wow! This is a big help ^_^

    Thank you very much.

    Looking forward to more videos.
  •  
  • Josh Cole 9 months ago
    Wow! Needless to say, i'm impressed. Looking to use this to _GREATLY_ reduce the workload on my artist's for SG. issue is, the link you gave is broken now. >.< Any site w/ the latest info on it you can link me to? I went to the root of the link, and found a package that described itself to be similar but of a later release and found that it didn't actually have Freestyle set up to render in Blender.... Thanks for all your work so far, can't wait to use it myself!
  •  
  • T.K. 9 months ago
    Hi Josh, as you may have noticed, Freestyle is not yet part of an official release of Blender. You need to grab a build of the Freestyle branch from graphicall.org or build it youself. You may also want to consult the blog of the Freesyle integration team at maximecurioni.com/freestyle/. I hope you find Freestyle useful for your artwork. Good luck!
  •  
  • Josh Cole 9 months ago
    Okay, the first build I downloaded yesterday didn't seem to work. ^.^ I found a build by yourself and it works marvelously. I foresee quite a bit of tweaking ahead to get it to render just right before I release it to my artists, but I think it is within the realm of possibility. Thank you for all your help! Additionally, I don't suppose you have written up what other settings you used to achieve the "flatness of coloration", if you will? My render is still a bit too 3D for the fan's tastes. >.< Worst case scenario, i'm sure I can play with it to make it work.

    THanks in advance!
    Josh
  •  
  • T.K. 9 months ago
    The flat solid colors were simply made by the "Shadeless" option in the Material tab in the Shading buttons (F5). I hope this helps.
  •  
  • Josh Cole 9 months ago
    Indeed it does. The renders just keep improving. When my artists get some final work done i'll be sure to contribute it to the Freestyle Gallery. ^.^ Thanks again!
  •  
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Advertisement

Statistics

  •  
    plays
    likes
    comments
  • Total
    plays 9,381
    likes 14
    comments 11
  • Dec 8th
    plays 8
    likes 0
    comments 0
  • Dec 7th
    plays 7
    likes 0
    comments 0
  • Dec 6th
    plays 3
    likes 0
    comments 0
  • Dec 5th
    plays 8
    likes 0
    comments 0
  • Dec 4th
    plays 14
    likes 0
    comments 0
  • Dec 3rd
    plays 10
    likes 0
    comments 0
  • Dec 2nd
    plays 32
    likes 1
    comments 0
  • Dec 1st
    plays 35
    likes 0
    comments 0
Previous Week

Downloads

Please join Vimeo or log in to download the original file. It only takes a few seconds.