Reactive installation, made during my second year, where visitors can play the Tetris game projected on a waterwall.
For this work, I've developed a Processing sketch, a Pure Data patch (with great help of François Parra), programmed a PIC 16F876, built a receptacle for the water, the waterwall system (a PCV tube with many tinny holes), installed sensors in the door, ...
This piece was presented during the Laboratory fictions' group exhibition (Laboratoire des fictions), at the Aix-en-Provence School of Arts (Ecole d'Art d'Aix). After having played, people were invited to cross the waterwall over a bridge in order to leave the room.
The thematic I've explored for this piece was the wall. Virtual immaterial walls (the Tetris game) cohabit with a material wall made of water. The water wall has the propriety to have a continuity that can be easily broken (with ones hand or an umbrella). Besides this, the water wall is also the support of the virtual wall projection, so the image can get materialized. Furthermore the wall was built in front of the exit, making it a part of the room's architecture highlighting its limits. To finish, the game controller is a door fixed on a poll, there are therefore no walls to support it. The door is then never closed, reinforcing the concept of walls as a way to close a space or an idea.