
Japanese Manga-like drawing and halftones with Blender
1 year ago
This is the result of my attempt to achieve Japanese Manga-like non-photorealistic (NPR) rendering with Blender. The drawing was done by the new Freestyle renderer, while the halftones were made by a PyNodes script.
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How did you make that ?
Have-you a tutorial for modeling character anime style in japanese ? I've not found that because I speak not very goodly japanese... (and I'm french...)
maximecurioni.com/freestyle/
The Freestyle renderer is still not part of the official releases of Blender, so you need to download a build having the Freestyle renderer at graphicall.org/builds/
The solid strokes (outlines) were drawn by Freestyle (with a slightly modified qi0.py style module), while the halftones were generated by a PyNode script, which is available in a post of mine in the BA PyNode cookbook thread:
blenderartists.org/forum/showpost.php?p=1234519&postcount=147
You can also take a look at still images of the 3D model in the following post:
blenderartists.org/forum/showpost.php?p=1232711&postcount=145
Recently I made an entry to the Blender 2.49 splash screen contest using the same 3D model and rendering techniques. In the following post, you can find a screenshot of Blender showing a material node using the PyNode script, as well as the compositor for combining the strokes and the halftones:
blenderartists.org/forum/showpost.php?p=1354984&postcount=97
The topics to be covered by a step-by-step tutorial are too broad for me to write donwn. I hope these pieces of information would help you get what is going on behind the scene. Free free to ask me if you have questions.