Andrew and I show off our latest work on the RTPS library we are developing for Blender.
Andrew has been implementing an algorithm for rendering the surface of the fluid, while I've been fixing bugs and developing a triangle collision algorithm. We both still have a lot of work to do!
I wanted to let the Blender community know I'm not slackin' and Andrew wanted to show everyone what he's working on!
More technical details available on my blog:
enja.org
Andrew's blog
andrewfsu.blogspot.com/
We are students in the Department of Scientific Computing at Florida State University
facebook.com/FSUSciComp
fsuvizlab.blogspot.com