
Blender 2.56 Ocean Simulation Test 1
1 year ago
First test clip using the new Ocean Simulation tools in the SaveTheOceanSim.com Blender Branch build.
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some really great sfx here freesound.org
Did you tried to add some texture with alpha applied on foam? So it will be more natural... maybe like this ^__^
youtube.com/watch?v=Mv4UtLTp2B4
Or is it possible to create foam with different (more dense) resolution than waves?
P.S. I tried to set something trough Warp - don't if this will be something good.
pasteall.org/blend/5419
I wonder if we can get the ocean sim Blender from SVN so that i can compile it to use with V-Ray.
@EH - thanks! currently our builds and patch aren't on the blender projects site yet, but the patch is available at our site savetheoceansim.com/builds/
"Time, lifetime and density can't work with animated textures as these are static particle properties that are created at the very beginning of the simulation. Animating these may become possible later, but for now you'll have to do with the other values."
I just rendered my .blend and it looks normal.. not "wow!" But maybe... with some compositing it will not have so obvious stencil look. Not bad maybe... for those who don't know how it was made :)
I'm guessing that you got almost the same results when played with texturing foam. A bit grainy but not so "smooth" as it was.